include('shared.lua')
local lulz = false --lulz hack

function ENT:Draw()            
	self.Entity:DrawModel()
end

function ENT:Think() --hackhackhackhackhackhackhackhackhackhackhackhackhackhackhack D:
	if self.lol == nil then
		local effect = EffectData()
		effect:SetEntity(self.Entity)
		util.Effect("wormhole_apperture",effect)
		self.lol = true
	end
end